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Hello,

I want to add a banner with a long html code that contain java script how can I do that??
the advertiser sent me the file that contain the HTML banner with the .js file too.
how can I do that??
my download website

when I try to paste the html code in the my advertisement plugin it gives me an error why?

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can you post that error & the banner code [can be clear screenshots]
this is the file code

<!DOCTYPE html>
<!--
NOTES:
1. All tokens are represented by '$' sign in the template.
2. You can write your code only wherever mentioned.
3. All occurrences of existing tokens will be replaced by their appropriate values.
4. Blank lines will be removed automatically.
5. Remove unnecessary comments before creating your template.
-->
<html>
<head>
<meta charset="UTF-8">
<meta name="authoring-tool" content="Adobe_Animate_CC">
<title>728_90</title>
<!-- write your code here -->
<script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script>
<script src="728_90.js"></script>
<script>
var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation;
function init() {
canvas = document.getElementById("canvas");
anim_container = document.getElementById("animation_container");
dom_overlay_container = document.getElementById("dom_overlay_container");
var comp=AdobeAn.getComposition("B5B99B95ABDF4874BA34F28098FF56BF");
var lib=comp.getLibrary();
var loader = new createjs.LoadQueue(false);
loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)});
loader.addEventListener("complete", function(evt){handleComplete(evt,comp)});
var lib=comp.getLibrary();
loader.loadManifest(lib.properties.manifest);
}
function handleFileLoad(evt, comp) {
var images=comp.getImages();
if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; }
}
function handleComplete(evt,comp) {
//This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage.
var lib=comp.getLibrary();
var ss=comp.getSpriteSheet();
var queue = evt.target;
var ssMetadata = lib.ssMetadata;
for(i=0; i<ssMetadata.length; i++) {
ss[ssMetadata.name] = new createjs.SpriteSheet( {"images": [queue.getResult(ssMetadata[i].name)], "frames": ssMetadata[i].frames} )[/i][/i][i][i]
}
exportRoot = new lib._728_90();
stage = new lib.Stage(canvas);
stage.enableMouseOver();
[i]//Registers the "tick" event listener.
fnStartAnimation = function() {
stage.addChild(exportRoot);
createjs.Ticker.setFPS(lib.properties.fps);
createjs.Ticker.addEventListener("tick", stage);
}    
//Code to support hidpi screens and responsive scaling.
function makeResponsive(isResp, respDim, isScale, scaleType) {
var lastW, lastH, lastS=1;
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
function resizeCanvas() {
var w = lib.properties.width, h = lib.properties.height;
var iw = window.innerWidth, ih=window.innerHeight;
var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1;
if(isResp) {                
if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) {                    
sRatio = lastS;                
}
else if(!isScale) {
if(iw<w || ih<h)
sRatio = Math.min(xRatio, yRatio);
}
else if(scaleType==1) {
sRatio = Math.min(xRatio, yRatio);
}
else if(scaleType==2) {
sRatio = Math.max(xRatio, yRatio);
}
}
canvas.width = w*pRatio*sRatio;
canvas.height = h*pRatio*sRatio;
canvas.style.width = dom_overlay_container.style.width = anim_container.style.width =  w*sRatio+'px';
canvas.style.height = anim_container.style.height = dom_overlay_container.style.height = h*sRatio+'px';
stage.scaleX = pRatio*sRatio;
stage.scaleY = pRatio*sRatio;
lastW = iw; lastH = ih; lastS = sRatio;            
stage.tickOnUpdate = false;            
stage.update();            
stage.tickOnUpdate = true;
}
}
makeResponsive(false,'both',false,1);
AdobeAn.compositionLoaded(lib.properties.id);
fnStartAnimation();
}
</script>
<!-- write your code here -->
</head>
<body onload="init();" style="margin:0px;">
<div id="animation_container" style="background-color:rgba(255, 255, 255, 1.00); width:728px; height:90px">
        <div id="clickTagLayer" style="position: absolute; top: 0; left: 0; z-index: 16777271; width: 100%; height: 100%; cursor: pointer; cursor: hand"></div>
<canvas id="canvas" width="728" height="90" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas>
<div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:728px; height:90px; position: absolute; left: 0px; top: 0px; display: block;">
</div>
</div>
     <script>
function getUrlVars() {
        var vars = {};
        var parts = window.location.href.replace(/[?&]+([^=&]+)=([^&]*)/gi, function(m,key,value) {
            vars[key] = value;
        });
        return vars;
    }

  var layer = document.getElementById("clickTagLayer");
  if (layer) {
    var listen = function(obj, e, fn) { if (obj.addEventListener) { obj.addEventListener(e, fn, false); } else { obj.attachEvent("on"+e, fn); } };    listen(layer, 'click', function (evt) {
      evt.stopPropagation();
      try { evt.cancelBubble(); } catch (e) { /* ignore */ }
  
        window.open(decodeURIComponent(getUrlVars()['dataUrl']), '_blank');
    });
  }

</script>
</body>
</html>
so did you add all that code in My Advertisements ? can you also post the error